A kinegram (pronounced "KIN-uh-gram") is a moving picture you can make with paper and plastic. The word comes from "kine-" meaning "moving" and "-gram" meaning "drawing".
The moving picture is made from two parts: (1) an underlying picture with a complicated striped pattern and (2) an overlay of horizontal stripes on a sheet of clear plastic. When the overlay is moved up and down in front of the picture, you will see the motion, such as wheels turning or circles expanding and contracting.
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The kinegrams found on toys use a lenticular screen instead of a striped overlay. This is a clear plastic sheet with parallel rounded ridges which act like lenses. The motion effect is produced by tilting the kinegram.
Kinegrams are related to Moire (pronounce "MWA-ray") patterns, which are the patterns you see when look through two window screens.
Step 1: You must transfer the overlay pattern (horizontal stripes) onto a sheet of clear plastic. Click here to get the overlay:
If you cannot print directly onto clear plastic, then you can print the overlay on paper and then photocopy it onto clear plastic.
Step 2: Print the kinegrams on paper. Several kinegrams are shown below.
Important: The overlay must be printed at the same size scale as the underlying kinegrams. If you reduce or enlarge the overlay, you must reduce or enlarge all the kinegram patterns by the same amount.
Step 3: Move the overlay slowly up and down in front of the kinegram and you should see the motion, such as wheels turning, etc. The overlay must be lined up precisely with the kinegram.
Alternative Method: You can simulate the motion effect on your computer without printing. You can use your favorite "paint" program to produce the motion effect on your screen. First, save the kinegram pictures and the overlay pattern into files. Then "copy" the overlay pattern into the "clipboard". Open the kinegram in your "paint" program and temporarily "paste" the overlay pattern on top of the kinegram, and then move it up and down. Do not permanently "paste" the overlay on top of the kinegram.
When the overlay of horizontal stripes is moved up and down in front of this kinegram, the wheels of the car will turn with a spoke-like pattern, and the sun will pulse in or out with concentric rings. You cannot see the wheel's spokes or the sun's rings until you use the overlay.
You can make your own kinegrams of funny faces, vehicles, abstract patterns, etc. by copying the basic kinegram patterns below and "cutting and pasting" them into a picture, like a collage. You can do the "cutting and pasting" literally with paper, scissors, and glue, or you can do it on the computer in your favorite "paint" program. You can change the colors any way you choose.
If you are using scissors and glue (not a computer) to combine pictures, then be careful to line up the pieces carefully. Most of the kinegram patterns below have a preferred "horizontal" direction, which must match the horizontal stripes of the overlay.

















Advanced computer users can generate new basic kinegram patterns, either manually or by writing a computer program, using these instructions:
Step 1: Decide on the animation cycle length - how many frames per cycle. The kinegrams on this page have eight frames for the animation cycle.
Step 2: Make an overlay with horizontal stripes in which the distance from the top of one stripe to the top of the next stripe is the same as the animation cycle length. The overlay on this page has black stripes which are four pixels thick separated by spaces which are four pixels thick, for a total of eight pixels, which matches the animation cycle length.
Step 3: Make one picture for each frame of the animation. For example, if you want an animation of a spoked wheel turning, make pictures of the wheel at different angles for each frame.
Step 4: Combine the frames into the final kinegram pattern by taking horizontal slices from each frame and interleaving them. For example, if the animation cycle length is eight: